![]() Misthrows are worth -5 points at the end of the game.Ī player cannot place a pawn on the end (rightmost space) of a row unless he's already placed 5 pawns in that row before. If the AP doesn't use either the 2 white die or a colored die and a white die, then he takes a misthrow (by placing a pawn in the corner of the board). Example, you can use a white 5 and a 6 blue to place on the blue 11. That means that if you rolled 7, you can't place a pawn on Red 7 if you've already placed one on Red 10, for example.Īfter that the active player, can also use the sum of one colored die and one white die to place a pawn on the number of that color. ![]() What is important is that you can never place a pawn on a number that is left of a pawn you've previously placed (for each row). All players can place a token on any space with that showing that sum. He rolls the 6 dice, and announces the sum of the 2 white dice. ![]() The player who's turn it is is the active player (AP). At the end of the game, you tally up points based on how many spaces you've crossed off (more is better) and whoever has most points wins. In Qwixx, players will take turns being rolling dice and making choices on which spot to cross out on the board (here, you place your pawn on the board).
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